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Post by ghost on Apr 9, 2015 19:38:10 GMT -5
Special Use: Aria
Category: A
Limitation: TDL
Description: 1 minute performance = Buff of performer's choice (Battle, Protection, or Healing)
Tagline: "Beginning Aria (Performance of some sort) Voice Effect - ________ Buff"
Battle Buff= Voice Effect: Allied Grant Prowess. This grants all allies 5 extra Vital Strikes that are not part of their limitation of 5.
Protection Buff= 2 point skin until used; expires at following dusk (6pm) if unused.
Healing = Allows the Performer to keep one person from bleeding to death allowing you to pause a person's bleed out count.
My question is with the Healing buff. How does that work? Battle and Protection give straight up "use these when applicable" buffs. Healing... sounds like something you'd do to keep someone alive in the moment - but it's a 1 minute song that gives preemptive buffs. So... Does that just mean the listener, when struck down, doesn't bleed to death? For how long? Would it double bleed out time or something similar? Why is it only 1 person and how do you know which one gets it?
To keep in spirit with the other 2 parts of this buff, I'd suggest it be reworded as a buff that would double a bleedout count for all listeners, again 'til used or dusk.
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Post by Priscilla Weber on May 6, 2015 22:55:02 GMT -5
That needs a slight clarification. Likely it will be reworded with the upcoming update, thank you for bringing it up.
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