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Post by Priscilla Weber on Nov 19, 2014 15:54:11 GMT -5
Rules Update: Patch 3.2 Website has been updated to reflect these changes.
General - Disadvantage: Fast Healer: updated to 2 minute unconscious bleedout time. - More Options for Starting Gold expenditures - Amari’z Culture Advantage = ½ Cost buy in to Gunslinger school - Counts for any ability (Ex: Conceal 1, 2, 3) if interrupted, do NOT consume your TSL, OPD, OPE ability. That’s just mean. - Disadvantage: Sworn Enemy and Blackmail are 4 pts each. Please PM darkpassageslogistics@gmail.com if you have this Disadvantage. - Bastard sword has been reintroduced. Phys-Rep Requirements updated.
Guilds And Skills - Weapon Attunement List Updated - Gemforge: Imbue List Updated and Completed - Engineering: new schematics available. - Outfitter: material components list updated, and new recipes available. - Crafting Skills: L1 - Common items, L2 - Uncommon, etc etc - Weaponsmith: new blueprints available. - Traps may only be disarmed by someone with the item Trap Kit or Improvised Trap kit, disarming traps was a previous oversight on my part and has been addressed by this.
Martial Schools and Combat - Arrows can be picked up during a hold if you have this ability. Thrown weapons and spell packets cannot.
Magic - Stabilize updated with Healing times.
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